This was made for a 3d mini competition for the website www.gameartisans.org. The competition was to make a low poly dragon character that was under 15000 tris with the use of 3 maps: spec, diffuse, and normal map at 2048 texture size.
I was partnered with another student to create a new UI for Tesla's dashboard, user dashboard and smartphone app.
The project was a to create a game in 12 hours from concept to export for unity with all textures and animations working. My job was to assemble all the pieces from a group of 4 artists and implement them into a pre-extisting code, while adding a bit of functionality on top.
Introductory video of the company, explaining their highlights and their goals.